https://www.udemy.com/course/the-complete-nft-web-developer-course-zero-to-professional/
Udemy에 있는 영어로 된 NFT Marketplace를 만드는 강의를 수강하기로 했다. 영어 자막이 제공되기는 하지만 자동 생성이라 정확하지는 않다. 그래도 블록체인 쪽은 한글로 된 자료가 너무 부족해서ㅠㅠ 일단 리스닝과 리딩 공부를 겸한다고 생각하며 열심히 들어보기로 했다.
섹션 1 은 NFT에 대한 간단한 설명으로 이루어져 있는데, Ethereum 공식 docs를 찾아보래서 찾아봤더니 docs에 나와있는 얘기를 대부분 똑같이 가져와서 하는 것 같았다.
https://ethereum.org/en/nft/#what-are-nfts
Home | ethereum.org
Ethereum is a global, decentralized platform for money and new kinds of applications. On Ethereum, you can write code that controls money, and build applications accessible anywhere in the world.
ethereum.org
강의에서는 The internet of assets 부분까지만 다룬 것 같은데, 한 번 쭉 읽어보면 좋을 것 같다. 리서치할 때는 공식 문서를 찾아보라더니 그 말이 맞다. 비록 아쉽게도 한글 번역은 되어 있지 않지만...
Non-fungible tokens (NFT)
- A way to represent anything unique as an Ethereum-based asset.
- NFTs are giving more power to content creators than ever before.
- Powered by smart contracts on the Ethereum blockchain.
A comparison | An NFT internet vs The internet today
An NFT internet
- NFTs are digitally unique, no two NFTs are the same.
- Every NFT must have an owner and this is of public record and easy for anyone to verify.
- NFTs are compatible with anything built using Ethereum. An NFT ticket for an event can be traded on every Ethereum marketplace, for an entirely different NFT. You could trade a piece of art for a ticket!
- Content creators can sell their work anywhere and can access a global market.
- Creators can retain ownership rights over their own work, and claim resale royalties directly.
- Items can be used in surprising ways. For example, you can use digital artwork as collateral in a decentralised loan.
The Internet Today
- A copy of a file, like an .mp3 or .jpg, is the same as the original.
- Ownership records of digital items are stored on servers controlled by institutions – you must take their word for it.
- Companies with digital items must build their own infrastructure. For example an app that issues digital tickets for events would have to build their own ticket exchange.
- Creators rely on the infrastructure and distribution of the platforms they use. These are often subject to terms of use and geographical restrictions.
- Platforms, such as music streaming services, retain the majority of profits from sales.